About TGX Games Studio

Small team. Big passion for games.

We're a lean, independent game development studio on a mission to make mobile games that are genuinely fun to play — no gimmicks, no shortcuts.

Our Story

Built by players, for players

TGX Games Studio was founded by a small group of developers who met over a shared love of tightly-designed games and a frustration with mobile titles that prioritized monetization over fun.

We set out to build a studio where every release goes through real playtesting, every mechanic earns its place, and every player's time is respected. Since then we've grown into a full development team covering design, art, engineering, and QA — while keeping the same founding principles.

Today, our games are played by people across more than 50 countries, and we're just getting started.

12+

Games published

500K+

Total downloads

50+

Countries reached

4.5★

Average rating

What Drives Us

Our mission & values

The principles behind every game we make.

Player-first

Fair progression and honest monetization, always.

Quality over quantity

We'd rather ship fewer games and get them right.

Creative risk-taking

We experiment with fresh mechanics instead of chasing trends.

Trust & transparency

Clear privacy practices and honest communication with players.

The People

Meet the team

A tight-knit crew of designers, developers, and artists.

TL

Tushar Lathiya

Founder & Studio Lead

Sets the creative direction and oversees every release from concept to launch.

AK

Aisha Kapoor

Lead Game Developer

Builds the systems and engines that bring gameplay ideas to life.

RM

Rohan Mehta

Game Artist

Shapes the visual style and characters that make each game feel alive.

SP

Sneha Patel

Game Designer

Designs levels, balance, and progression systems players love.

Our Journey

Milestones so far

2021

Studio founded

TGX Games Studio started as a small side project between friends who wanted to build better mobile games.

2022

First game launched

Our first title went live on Google Play, marking the studio's official debut.

2023

100,000 downloads

Crossed our first major download milestone across a growing library of titles.

2024

Team expansion

Grew from a two-person team into a full studio spanning design, art, and engineering.

2026

500,000+ downloads and counting

Now reaching players in more than 50 countries with a growing catalog of games.

Want to build something with us?

Whether you're a player, publisher, or fellow developer — we'd love to hear from you.