Small team. Big passion for games.
We're a lean, independent game development studio on a mission to make mobile games that are genuinely fun to play — no gimmicks, no shortcuts.
Built by players, for players
TGX Games Studio was founded by a small group of developers who met over a shared love of tightly-designed games and a frustration with mobile titles that prioritized monetization over fun.
We set out to build a studio where every release goes through real playtesting, every mechanic earns its place, and every player's time is respected. Since then we've grown into a full development team covering design, art, engineering, and QA — while keeping the same founding principles.
Today, our games are played by people across more than 50 countries, and we're just getting started.
12+
Games published
500K+
Total downloads
50+
Countries reached
4.5★
Average rating
Our mission & values
The principles behind every game we make.
Player-first
Fair progression and honest monetization, always.
Quality over quantity
We'd rather ship fewer games and get them right.
Creative risk-taking
We experiment with fresh mechanics instead of chasing trends.
Trust & transparency
Clear privacy practices and honest communication with players.
Meet the team
A tight-knit crew of designers, developers, and artists.
Tushar Lathiya
Sets the creative direction and oversees every release from concept to launch.
Aisha Kapoor
Builds the systems and engines that bring gameplay ideas to life.
Rohan Mehta
Shapes the visual style and characters that make each game feel alive.
Sneha Patel
Designs levels, balance, and progression systems players love.
Milestones so far
Studio founded
TGX Games Studio started as a small side project between friends who wanted to build better mobile games.
First game launched
Our first title went live on Google Play, marking the studio's official debut.
100,000 downloads
Crossed our first major download milestone across a growing library of titles.
Team expansion
Grew from a two-person team into a full studio spanning design, art, and engineering.
500,000+ downloads and counting
Now reaching players in more than 50 countries with a growing catalog of games.